Where’s the Cheese?

Total points possible Uses
10 LED display, accelerometer

Description

In this challenge the player is a mouse and the mouse must eat the cheese before the time is up. The player can move around the display by tilting the micro:bit to the left or right, up or down. When the player lands on the cheese, call function: love.badaboom() and see what happens. The player must eat the cheese within a time limit or the game ends.

Basic Game

Collect points for these stages:

Tasks Points
Display a welcome messge. 1
Create loop for the game which repeats every second. 1
Create a player sprite. Display the player sprite in top left hand corner of the display. Hint: store the position of the player in a list player = [0,0]. 1
Move the player sprite to the right if the micro:bit is tilted right and left if the micro:bit is tilted left. Hint: Use the values from accelerometer.get_x() to determine the tilt of the board. 2
Move the player sprite upwards if the micro:bit is tipped up. Move the player sprite downwards if the micro:bit tipped downward. Hint: use accelerometer.get_y()` to determine the tilt of the board. 2
Create a cheese sprite. Assign a random position to the cheese sprite. Hint: store the position of the cheese in a list cheese = [0,0]. 1
When the player moves, check whether the mouse is in the same position as the cheese. If it is then the player has won. call function love.badaboom() and see what happens. 1
Create a timer, if the mouse does not find the cheese before the timer expires, the game ends. Hint: at the start of the game get the start time by using function microbit.running_time(). 1

Extra points

Tasks Points
Repeat the game when the mouse reaches the cheese. Reduce the amount of time the player has to find the cheese. 1